|
|
|
| Home > Game Guide > Enjoy Cronous > Game interface > Quest |
Quest |
|
|
|
|
|
|
|
|
 |
Quest - Short-cut [ Q ] |
Quests can be classified into ¡®General¡¯ and ¡®Scenario¡¯. A character can carry out duties repeatedly in General Quests. However, in Scenario Quests, it can do so only once. |
|
|
|
|
|
|
General Quest |
|
General Quests provided by CRONOUS are composed of simple one-level quests. Sometimes, a series of quests can be provided for variation.
General Quests are universal and basic ones in the game. Because they are most widely distributed, they are good for players who pursue simple fun as well as battle. Players can feel accomplishment through these quests that can be repeated. |
|
¨ç Types of General Quest.
The types of general quests are as follows: delivery, elimination, conquest, and receipt.
Generally, delivery and receipt are called ¡®resident quest¡¯ which are provided through designated resident NPC. On the other hand, elimination and conquest are provided by the garrison.
NPC providing general quests are classified into the garrison and residents. |
|
| Type |
Characteristics |
Classification |
| Delivery |
Deliver a specific quest item from a NPC to another NPC |
The Resident Quest |
| Elimination |
Catch unique monsters. Catch a certain number of unique monsters within the limited time. |
The Garrison Quest |
| Conquest |
Catch a certain number of a specific type of monsters. This is a large scale battle, which is expanded by party quest. |
The Garrison Quest |
| Receipt |
Get specific quest items by catching a certain type of monsters, delivering them to a NPC |
The Resident Quest |
|
|
¨è Quest Process
Go to NPC providing quests and check the list. If you select your quest icon, the detailed information is displayed. You can process the quest by clicking the request [acceptance] button.
After selecting a quest, accept the request. Check a quest log by pressing [Q].
The situation might change in the Quest process. Therefore, you should go to the next process after checking the quest log.
If you process general quests, your current status is left in the quest log. A person can store only an individual quest and a party quest in the log.
However, the leader of party quest can receive only one quest. In the case of general quest, if you complete or stop your quest, it will be deleted from the log.
* NPC providing quests is separately stored by quest type.
* NPC providing general quests changes the list whenever a new quest is created.
|
|
| Zone |
NPC |
Quest Type |
NPC Type |
Location |
| Cronous |
 |
Elimination, Conquest |
Guard |
195, 220 |
 |
Delivery, Receipt |
Citizen |
187, 201 |
| Sitis Terra |
|
Elimination, Conquest |
Guard |
116, 140 |
 |
Delivery, Receipt |
Citizen |
94, 142 |
| Meier |
|
Elimination, Conquest |
Guard |
238, 170 |
 |
Delivery, Receipt |
Citizen |
281, 172 |
|
|
¨é Reward |
|
|
|
|
¨ê Party Quest |
|
| Category |
Party Leader |
Party Member |
| # of log |
The leader can process a party quest and an individual quest.
If he receives a quest, it is displayed. |
They can process a party quest and an individual quest. If an available leader receives a quest, it is also displayed in a party member log. |
| Process |
The leader can process all of the party quests. If monsters are removed, the number of monsters party members got rid of is also calculated. |
Members can¡¯t process a party quest (e.g. NPC contact), though they have it. However, they can help to get rid of monsters. They must not contact NPC. |
| Reward |
The leader can get all kinds of rewards (Item Acquisition). The prize money (Cro) is automatically distributed. The money the party leader and members get as a reward is [1/the total number of party members * money] (equal distribution) |
The money the party leader and members get as a reward is [1/the total number of party members * money] (equal distribution)However, they don¡¯t have any right to get items. |
| Right |
Only the party leader can accept a quest. All constraints are applied only to the leader. |
Party members can help to finish a quest. |
| Change |
In case the party leader can¡¯t avoid stopping a quest, he can designate another member as a leader. Furthermore, if he is disconnected from the system, the leader changing process is automatically implemented. The quest is continued. |
Even in the process of party quest, members can be changed. |
| Dismissal |
If the party is dismissed in the party quest process, the quest is also cancelled. |
|
|
|
|